February Contests & Prize posted!

This month at VETERANS-GAMING February's contests and prizes are posted. Congratulations to last months winners! You guys have some great prizes on the way like a TurtleBeach X12 Gaming Headset,Razer DeathAdder Infrared Gaming Mouse and Men of War Complete Pack for PC! Unfortunately nobody won the Seagate Barracuda 500GB Hard Drive, so it's re-listed again this month!
CONTEST DETAILS
Grand Prizes (Feb 2012) : (1) Company of Heroes Complete Pack; Includes 3 items: Company of Heroes, Company of Heroes: Opposing Fronts, Company of Heroes: Tales of Valor; (1) Seagate Barracuda 7200 500 GB 7200RPM SATA 3Gb/s 16MB Cache 3.5 Inch Internal Hard Drive ST3500418AS-Bare Drive; (1) Killing Floor Bundle Edition, Bundle Includes 7 items; (1) Free Copy of Garry’s Mod
Please read full contest rules and eligibility info at: http://www.veterans-gaming.com/page.php?214
Bro Team Pill Battlefield 3 Video
Greetings gamers,
Tripymonk from the =R= Clan (Response Clan) sent me this video. (Thanks Tripy) It was waiting for me on XFire as I sat at my pc with my morning coffee. It's the Bro Team Pill Review of Battlefield 3. As I watched this video I almost spewed coffee all over the place! This video completely hilarious (if you enjoy this sort of thing), but it's not for kiddies. 18+ Content Rating, but the banter is funny. I hope you like it. I love Battlefield 3! But It does have it's moments, so I know you can relate.
Caution Adult Language.
BF3′s Depressing Reality
OK, so how excited were you....really?
I mean I was pretty damn exited, but now that's it's been a few days, I'm not so excited anymore. In fact, I'm pretty freaking depressed to see so many of the things I loved with BF2, either changed or non-existent in BF3.
Let's start with Co-op. Every version of BF Co-op has been 32 players until this latest release. I love Co-op and find it much more enjoyable than Deployment, but what did we get...2 players ftw. Pffft. (Read above article on more about that!)
So, I'm looking past Co-op and off to Delployment, ready to play in a server that I have rented, only to find out I need 7 more people to join me before I can even move around the map. Yup, that's right folks. Remember with Battlefield 2 how you could still battle with people while waiting for the set number of players to join? Say for example, if only 2 guys were in the server, at least they could still fight each other and use the assets while waiting for the game to begin. With Battlefield 3 DICE thought they would make it so you cannot move anywhere on the map until the game actually starts. It's what I've named "Quicksanding" and I am not impressed! In fact I hate it! I've forked out over $80 USD for a 64 Player Server that I can't do anything in unless I can find 7 more people to join me. Why not at least allow us to use the assets so we can practice in the vehicles!
Basically, leave it like it was with BF2! I've paid good money to Host a Ranked BF3 Server that I can't even use. Who was the person that thought this was a good idea?
So...who cares about that shit anyway, it's the game play we really care about. Well guess what, you get boned there too. There is NO way for the Squad Leader to manage his squad. No invites, no pairing up with pals, no easy way to find your friends in the game, or get them into your squad. Now considering BF3 is all about MP for most people, for DICE not to have thought about this and implimented features for us to use to get connected is a sad oversight. (Off topic: And why only 4 man squads? A real USMC Infantry squad is 13 members. It consists of 3, 4-man Fire Teams and a Sqaud Leader. To have a game based off the USMC and then to NOT organize the game play to match as such, is not only a disappointment, but it just seems wrong. Granted, the average teenage nasty doesn't know the difference, but if the ultimate goal was full immersion, then why not do everything you can to make it (feel) right?
They (DICE) included most of the assets we (USMC) use, but then they totally overlook (intentionally I'm sure) this aspect of game play! Proper organization of a Marine Corps Squad, Task Organization (TO), and the ability to communicate with them!
When it comes to creating TO, BF3 has failed IMO. Don't worry though, you're not the first. However, I hope you get it right next time. Here's an idea, how about adding a spot for a Navy Corpsman to serve as the Medics and not USMC!
We (USMC) use Navy Corpsman as our Medics, why not take a few extra minutes and model the Medic after a Corpsman and not a Marine! Make them (Corpsman) their own squad and make it so they have to attach themselves to an Infantry Squad before they can spawn. Each Squad should get a medic (that has the revive ability), but each member of the Squad should still have the ability for self-aid and buddy aid to get their health up until the Corpsman can get to them. This is a simple change, but it adds so much more to game play if you ask me.
There are so many changes DICE could make that would really make BF3 more like a Sim and less like a game. I know all the kiddies love the eye candy (as I) and exaggerated game play, but there are some of use that prefer something more realistic than that. If BF3 met Project Reality, that would be the perfect fit. (but PR has TO issues itself, but those can be fixed)
Anyway, I'm trying to love you Battlefield 3, I really am. I'll give you a few more weeks and see how things go. Check back for more then!
We’ve got a new Falcon 4.0 Server! (BMS4)

GET THE LATEST NEWS HERE: http://www.facebook.com/FalconBMS4
We're now Hosting BMS4 Multiplayer on our Dedicated Server! Fly Campaign missions with us at VETERANS-GAMING!
How to join: (SERVER CURRENTLY DOWN PENDING FIXES BUT PLAYER HOSTED FLIGHTS ARE STILL AVAILABLE DAILY)
Server IP : 173.179.193.109
- Set your bandwidth in the UI to 128. ( Important !! )
- Disable all IVC.
- Server password can be found by asking a server administrator.
- If you are going to be AFK for longer than 5 minutes please leave the server.
- You must join one of the BMS4 TS3 flight channels to play here.
- No team killing or asset abuse; protect the airframe as best you can.
- No Hate!
- DO NOT make any changes to the Server Priorities List! DO NOT change the Target Types, Mission Types, or PAKS! Any violations of this rule will result in your immediate Ban from the Server.
- Please do not share our Server Password with anyone outside of our TS3 Server, this is to protect Server integrity for everyone.
If you're looking for a good group of people to fly with, drop by and check us out.
s/f
Battlefield 3 (Ranting about Coop)
Well, it's something I've been trying to avoid because I really didn't want confirmation, but Battlefield 3 will indeed only have 2 Player Coop.
Now I've been gaming since 1998, when I was first introduced to something we call the Computer. Initially, I had no need for this thing, but my wife insisted we could use one so I relented. In no time at all I was surfing the web with the best 56k connection money could buy, making friends on Excite Chat and playing games in the MSN Gaming Zone. It was there at the MSN Gaming Zone that I met my brethren...these people that called themselves "gamers". They were a fun group a guys and they quickly took me in. Before you knew it, I was a member of The Wolf Pack (=|TWP|=) and lost in Rogue Spear night after night, playing coop based pc games and having the time of my life. It's there I learned about Coop and the fun of team play.
Now it might be because the first online games I ever played were coop based, but to this day coop gaming is my favorite. After several years of gaming, playing different genres, different game modes, etc.. I always find myself going back to Coop when I'm really looking to have fun gaming. It doesn't take long for me to get bored in servers that are "free for all" where the players care more about the points they get and the badges they earn, than they do about people they're playing with. Games with Pinball effect graphics and dizzying movement just aren't conducive to team play gamers. The pace of most games are so fast these days that what you end up with is an unorganized free for all, where everyone is just out for themselves, shooting at anything that moves. Now that may be appealing to most 12 year old's, but what about us older gamers? Are we being put out to pasture thanks to the Xbox generation?
Gaming for guys like me is not about the points or badges, it's about team play and organized effort. It's about having communication with everyone in the game and using cooridinated efforts to achieve a common goal. Coop gamers work together to accomplish the mission at hand and aren't concerned about earning points along the way, but rather how they finish in the end. Coop gaming promotes team work, tactics and more depth. IMO you don't get that with adversarial game play and some people just want something else.
So what's left for us now that BF3 is only 2 Player? Coop gamers are slowly watching the pc gaming industry put out less and less for us so we find ourselves reverting back to older games just to get that coop based gaming we're after. Games like Project Reality, Forgotten Hope 2 and AIX 2.0 are some of the "older" games we play, but at least they are 32 Player Coop!
All of those games are based from the same guys that are bringing us BF3, so why the change? Why after several successful games, to include BF2 and all it's mods, 2142, etc. (that all feature 32 player coop btw) would DICE change Coop with BF3? I'll be the first to admit, I'm not the most technical gamer and I don't pretend to know much about game design and the dynamics involved, but from a gamers perspective, why-fix it-if-it's-not-broke?
I'd like to know factors involved that made them conclude Coop would be better with only 2 players? What is related to design constraints? Did they flip a coin? How did they come to this conclusion? A Blog for another day I guess.
I'll continue to support EA and DICE because they develop some of the best games in the World. With the latest BF3 video featuring MP action from Caspian Border, BF3 continues to impress us with dynamic graphics, huge maps and lots of toys. I guess we'll have to wait and see if it delivers on team play.
Blud
Behind-the-scenes look at Battlefield 3
The lead creators of the Battlefield series describe how they developed their latest achievements while making Battlefield 3.
DCS:A-10C =VG= Training
Great new vid from our Member Bones! Awesome man, keep them coming!
Research suggests gamers can control their dreams

A psychologist at Grant MacWean University in Canada reckons that people who play videogames more often are more likely to be able to control their dreams. Jayne Gackenbach surveyed the dreams of both non-gamers and hardcore gamers, and found that those who frequently played games experienced lucid dreams more often.
"If you're spending hours a day in a virtual reality, if nothing else it's practice," said Gackenbach. "Gamers are used to controlling their game environments, so that can translate into dreams." While the findings are preliminary, and haven't been backed up by other studies elsewhere, they have some precedence in that lucid dreamers and gamers have both been reported separately as being less prone to motion sickness and exhibiting better spatial skills.
Related
However, correlation is not causation, so Gackenbach assembled groups of college students and asked them how often they had lucid dreams, where they could actively influence and change their dreams. Those who played videogames were more likely to report lucidity, but interestingly they reported being limited to just controlling to their dream selves -- rather than having control over the entire dream world.
Gackenbach has since replicated her findings a few times over, and controlled for factors like the frequency of recalling dreams. "The first time we simply asked people how often they had lucid dreams, looking back over their life and making judgment calls," Gackenbach told LiveScience. "That's open to all kinds of bias, [such as] certain memory biases, self-reported biases."
She also discovered that gamers are troubled less by nightmares than non-gamers, which matches up with Finnish psychologist Antti Revonsuo's "threat simulation" theory. That theory suggests that nightmares evolved to help people practice for life-threatening situations in a safe environment. In gamers, the thinking goes, they get to practice those situations in games so have less need of nightmares.
Gackenbach took 35 males and 63 females, and found that gamers experienced less threat simulation in dreams than non-gamers, with fewer "aggresssion" dreams overall. Interestingly, gamers also reported sometimes becoming the threatening presence themselves. Future research, Gackenbach says, will be targeted at studying the violence levels in games, and how they affect this phenomenon. Do kids' games have the same effect as more mature, violent titles?
The research could help in a number of areas, particularly with helping war veterans troubled by nightmares and post-traumatic stress disorder. Virtual reality simulators have already been used to treat some people suffering from nightmares after enduring combat. The question is whether games could have the same effect.
The work will be discussed at the sixth annual Games for Health conference in Boston.

